Pixel Art Underwater Temple Ruins
FluxPixel Art Underwater Temple Ruins is a tested Flux Flux.1 dev prompt for game design work. It runs at Flux Flux.1 dev · Aspect ratio 16:9 · Steps 28 · CFG scale 3.5, and ships below with the exact prompt text, usage notes, and 2 pasteable variations.
Last tested: July 2026 with Flux Flux.1 dev
Part of the Flux prompt library · see more pixel art prompts .
Prompt
pixel art of sunken temple ruins on the sea floor, broken marble columns and a collapsed stone archway half-buried in sand, shafts of surface light falling in visible dithered bands, small fish silhouettes drifting in loose schools, swaying seaweed in the foreground, limited teal and sand palette, crisp pixel clusters, clean 1-pixel outlines on the columns, side-scrolling game background scene
Settings
- Model
- Flux Flux.1 dev
- Aspect ratio
- 16:9
- Steps
- 28
- CFG scale
- 3.5
How to use this prompt
"Visible dithered bands" is the phrase that makes or breaks this one — it converts the light shafts from a soft photographic god-ray into the stepped, checkerboarded beams that scream retro water level. Keeping the fish as "silhouettes" is deliberate: fully detailed fish invite Flux to add fins and scales at a resolution the pixel grid cannot support, and the illusion collapses. Hold cfg at 3.5 — higher guidance doubles the 1-pixel column outlines into crusty borders. For an actual game asset, downscale to 25% with nearest-neighbor sampling and let the sand gradient snap into proper bands.
Variations to try
- Deeper zone — "the same ruins in a dark abyss, no surface light, glowing blue crystals between the columns, one huge fish silhouette in the distance"
- Dry version — "pixel art of the same temple ruins in a desert, heat shimmer bands instead of light shafts, a lizard on a fallen column"
Explore collections
What to do next
For developers — copy this prompt as JSON
{
"title": "Pixel Art Underwater Temple Ruins",
"prompt": "pixel art of sunken temple ruins on the sea floor, broken marble columns and a collapsed stone archway half-buried in sand, shafts of surface light falling in visible dithered bands, small fish silhouettes drifting in loose schools, swaying seaweed in the foreground, limited teal and sand palette, crisp pixel clusters, clean 1-pixel outlines on the columns, side-scrolling game background scene",
"model": "Flux",
"model_version": "Flux.1 dev",
"settings": {
"aspect_ratio": "16:9",
"steps": 28,
"cfg": 3.5
},
"style_tags": [
"pixel-art",
"fantasy"
],
"use_case_tags": [
"game-design"
],
"source_url": "https://promptkoi.com/prompts/flux/pixel-art-underwater-ruins/"
} The whole library is available as an open JSON dataset · developer docs.