Promptkoi

Pixel Art Space Station Interior

Stable Diffusion
By Varun Sharma Tested with Stable Diffusion SDXL 1.0

Pixel Art Space Station Interior is a tested Stable Diffusion SDXL 1.0 prompt for game design work. It runs at Stable Diffusion SDXL 1.0 · Aspect ratio 16:9 · Steps 30 · CFG scale 7 · Sampler DPM++ 2M Karras, and ships below with the exact prompt text, usage notes, and 2 pasteable variations.

Last tested: July 2026 with Stable Diffusion SDXL 1.0

Part of the Stable Diffusion prompt library · see more pixel art prompts .

A 16-bit pixel art space station interior with a starfield observation window
Pixel Art Space Station Interior — Stable Diffusion SDXL 1.0, Aspect ratio 16:9

Prompt

16-bit pixel art of a quiet space station interior, wide observation window looking out on a dense star field, control consoles with blinking amber indicator lights, metal floor grating and riveted wall panels, a small potted plant strapped to a shelf, cool teal and slate palette, clean dithering in the window glow, crisp pixel clusters, side-view game background scene

Negative prompt

blurry, smooth gradients, anti-aliasing, photorealistic, 3d render, painterly, lens flare, text, watermark, jpeg artifacts

Settings

Model
Stable Diffusion SDXL 1.0
Aspect ratio
16:9
Steps
30
CFG scale
7
Sampler
DPM++ 2M Karras

How to use this prompt

The observation window is the piece to protect — keep "wide observation window" early in the prompt or SDXL fills the frame with consoles and the star field shrinks to a porthole. Stars want to be sparse single-pixel dots; if they come out as smeared streaks, the dithering has taken over, so move "clean dithering" so it modifies only "the window glow". As with any SDXL pixel scene the grid is an impression, not a true raster — downscale to 25% with nearest-neighbor and the wobbly clusters lock into place. "Lens flare" earns its spot in the negatives here because the bright window loves to bloom.

Variations to try

  • Red alert — "emergency red lighting, warning stripes on the floor, consoles flashing crimson, the star field calm outside" for a tense story beat
  • Hangar swap — "16-bit pixel art of the station's docking bay, a small shuttle behind caution-striped blast doors, fuel hoses coiled on the deck"
pixel art space game design

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For developers — copy this prompt as JSON
{
  "title": "Pixel Art Space Station Interior",
  "prompt": "16-bit pixel art of a quiet space station interior, wide observation window looking out on a dense star field, control consoles with blinking amber indicator lights, metal floor grating and riveted wall panels, a small potted plant strapped to a shelf, cool teal and slate palette, clean dithering in the window glow, crisp pixel clusters, side-view game background scene",
  "negative_prompt": "blurry, smooth gradients, anti-aliasing, photorealistic, 3d render, painterly, lens flare, text, watermark, jpeg artifacts",
  "model": "Stable Diffusion",
  "model_version": "SDXL 1.0",
  "settings": {
    "aspect_ratio": "16:9",
    "steps": 30,
    "cfg": 7,
    "sampler": "DPM++ 2M Karras"
  },
  "style_tags": [
    "pixel-art",
    "space"
  ],
  "use_case_tags": [
    "game-design"
  ],
  "source_url": "https://promptkoi.com/prompts/stable-diffusion/pixel-art-space-station/"
}

The whole library is available as an open JSON dataset · developer docs.