Promptkoi

Pixel Art Character Walk Cycle

Stable Diffusion
By Varun Sharma Tested with Stable Diffusion SDXL 1.0

Pixel Art Character Walk Cycle is a tested Stable Diffusion SDXL 1.0 prompt for game design work. It runs at Stable Diffusion SDXL 1.0 · Aspect ratio 16:9 · Steps 30 · CFG scale 7.5 · Sampler DPM++ 2M Karras, and ships below with the exact prompt text, usage notes, and 2 pasteable variations.

Last tested: July 2026 with Stable Diffusion SDXL 1.0

Part of the Stable Diffusion prompt library · see more pixel art prompts .

A pixel art four-frame walk cycle sprite row of a hooded adventurer
Pixel Art Character Walk Cycle — Stable Diffusion SDXL 1.0, Aspect ratio 16:9

Prompt

pixel art sprite sheet of a small hooded adventurer walking, four side-view frames in a neat horizontal row, consistent 32x32 sprite proportions in every frame, legs and cloak at different points of the stride, one-pixel black outlines, limited 16-color palette, flat dark gray background, no anti-aliasing, retro game asset style

Negative prompt

blurry, smooth gradients, anti-aliasing, 3d render, photorealistic, extra limbs, front view, overlapping frames, text, watermark

Settings

Model
Stable Diffusion SDXL 1.0
Aspect ratio
16:9
Steps
30
CFG scale
7.5
Sampler
DPM++ 2M Karras

How to use this prompt

"Four side-view frames in a neat horizontal row" is the organizing instruction — without the count and the row, SDXL scatters poses across the canvas like a mood board. Be realistic about what you get: the frames will never be perfectly identical, so treat this as an animation reference, pick the two cleanest poses, and redraw the in-betweens on a real 32x32 grid. The flat dark gray background is deliberate — it makes nearest-neighbor downscaling and background removal painless, where a textured backdrop bleeds into the outlines. "Front view" and "overlapping frames" are the negatives that matter; drop them and one frame usually turns to face the camera. Bumping cfg to 7.5 tightens frame-to-frame consistency slightly at the cost of pose variety.

Variations to try

  • New cast member — "a small round knight in dented armor" or "a robed mage with a staff" — the four-frame row formula carries any compact silhouette
  • Action row — "the same hooded adventurer in a four-frame side-view jump, crouch, launch, mid-air, landing" for a matching jump cycle
pixel art game design

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For developers — copy this prompt as JSON
{
  "title": "Pixel Art Character Walk Cycle",
  "prompt": "pixel art sprite sheet of a small hooded adventurer walking, four side-view frames in a neat horizontal row, consistent 32x32 sprite proportions in every frame, legs and cloak at different points of the stride, one-pixel black outlines, limited 16-color palette, flat dark gray background, no anti-aliasing, retro game asset style",
  "negative_prompt": "blurry, smooth gradients, anti-aliasing, 3d render, photorealistic, extra limbs, front view, overlapping frames, text, watermark",
  "model": "Stable Diffusion",
  "model_version": "SDXL 1.0",
  "settings": {
    "aspect_ratio": "16:9",
    "steps": 30,
    "cfg": 7.5,
    "sampler": "DPM++ 2M Karras"
  },
  "style_tags": [
    "pixel-art"
  ],
  "use_case_tags": [
    "game-design"
  ],
  "source_url": "https://promptkoi.com/prompts/stable-diffusion/pixel-art-character-sprites/"
}

The whole library is available as an open JSON dataset · developer docs.